PM3.6 - Giga Bowser - Subaction - Passive

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Stats

IASA: None
Fully Intangible: 1-20
Subaction Index: 0xbe

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  3. AsyncWait(20.0)
  4. ChangeHurtBoxStateAll { state: Normal }
  5. AsyncWait(23.0)
  6. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }

GFX

    SFX

    1. SoundEffect1(6748)
    2. SoundEffectOther1(6661)

    Other

    1. ScreenShake { magnitude: 1 }
    2. ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
    3. ItemVisibility(false)
    4. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
    5. AsyncWait(23.0)
    6. ItemVisibility(true)
    7. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }
    8. AsyncWait(24.0)
    9. SlopeContourStand { leg_bone_parent: 6 }